Not the Type of Detective Movie I Expect – Murder on the Orient Express Review

For a fair amount of times watching the advertisement of this movie, it got me really interested for a go.

After this bland 120 minutes, my instinct was proved wrong.

The directing really sucks. Basically, in the first half of the movie, many scenes looked so forced. How the victim died; how the detective entered the room full of suspects and announced the tragedy; and how the train manager (called Brook I suppose?) was so appalled there was a dead body in the cabin, etc. None of these sequences are natural, they all look like actors are trying their best to simulate a murder scene and react as “supposed to”. There didn’t seem like anything that is a genuine and normal reaction but all forced upon.

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Book Recommendation: Blood, Sweat, and Pixels by Jason Schreier

This book might as well could be the contemporary analysis and reports for video game industry, and a very thorough and well crafted one.

The author Jason Schreier (News Editor on Kotaku) is a credible writer very active and popular on Kotaku.com.

Blood, Sweat and Pixels dissects thoroughly on the lives of thousands of developers and studios. A very “vertical slice” of video game industry itself.

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True to Its Root, an Ambitious Attempt and Success – Dragon Age Inquisition Review

Dragon Age, when you hear it, what do you think of?

Is it the age of dragons? Some fantasy world? Or, you may know, and know very well–one of Bioware’s main franchises Dragon Age.

It’s a little bit strange for me actually to ponder around the game after I have read what had happened to the development. After 3 years of the game release, I have finally concluded the game, it’s a bit bittersweet to be frank.

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The Evil Genius of Dead Space Design

Everyone knows Dead Space, and I think the recent bad news has raised the franchise’s attention more than ever.

Which reminds me of some really really shining points from the game. How Visceral developed this space horror survival is really a talented process.

First maybe we can simply start from the whole theme of Dead Space.

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Gone Visceral Gone

Visceral Games

1 week ago, EA shut down one of my favorite studios–Visceral Games. The studio behind many quality titles–Dead Space series, Battlefield Hardline, Army of Two, Dante’s Inferno.

I really really have been always expecting a Dead Space 4. And to my research, that is going to happen, just not in a schedule. Until I heard from this bad news.

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There Are Two Things You Shouldn’t Touch EA and EA – Mass Effect: Andromeda Review

There are two things you shouldn’t touch, EA and EA.

Firstly, I never buy an Early Access game. Secondly, I will never buy an Electronic Arts game anymore.

Mass Effect Andromeda

MEA1 MEA2

After 5 hours of gameplay, I completely quit Andromeda. This, is the sequel to the once revered RPG franchise Mass Effect.

The quality is an utter disgrace to Mass Effect series. This, is an unfinished project that is hurried to the market.

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The Evil Within and Without – The Evil Within Review

This one is one of my frequent quit-and-continue playing games. I don’t know how many times I have started over and dropped it midway.

As the father of Resident Evil series, Shinji Mikami did a great job on “corridor horror”. Utilizing every bit of discomfort in shadowy and narrow spaces to pull players into the dreadful ill mind of mad psychiatrist Ruvik.

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