The Evil Within and Without – The Evil Within Review

This one is one of my frequent quit-and-continue playing games. I don’t know how many times I have started over and dropped it midway.

As the father of Resident Evil series, Shinji Mikami did a great job on “corridor horror”. Utilizing every bit of discomfort in shadowy and narrow spaces to pull players into the dreadful ill mind of mad psychiatrist Ruvik.

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We Were All Mad – Dr. Strangelove or: How I Learned to Stop Worrying and Love the Bomb Review

This film is exceptionally great at all length for a Cold War satire film.

It tickles many nonsensical and ridiculous aspects of life during the Cold War time. The world was weird, and all crazy, at the time, but it was all true.

The humor and the satire of the film land on its aphorism, and what true cold to bone’s black humor is that you see it as ridiculous, but it ain’t no jokes/it is real.

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Neganology

Negan fo life.

He’s one of the most badass and charismatic villains I have ever seen in media. And boy do he swell.

Negan represents dictatorship and terrorism. While under extreme circumstances, for example, living dead apocalypse, his method is the most efficient and powerful to actually bring people together and head towards a common goal.

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Egos Infighting, Horrors Realizing – Perfect Blue Review

Phenomenal. A truly amazing experience. 

It’s a bit of strange yet repelling to look at a masterpiece from Satoshi Kon. His editing and the methods used in Perfect Blue reminds me all of the memories back in the days I was young watching all the Japanese animes. I worshiped the animes at the time, I love the styles they present, even though they’re unripe compared to the nowadays standards. But, it’s mesmerizing, to simply look at it.

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I Was a Wanderer Once After I Got an Arrow Shot in My Knee – Fallout: New Vegas Review

Quit and replayed and quit.

I’d like to compare this game with Fallout 4, whose plot is a clusterfuck compared to this one.

TL;DR

Plot side, New Vegas won. Other things than the plot, combat, graphics, and all that stuff, Fallout 4 won a little. And the grounds that both sides break even, music, UI and that.

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The Art of Freerunning and Exotic Fairyland – Prince of Persia Review

Once upon a time, when I was 10 or maybe 11. That was the first time I played Prince of Persia 4 back in 2008.

That time, the video game industry wasn’t as flourished as today’s, but the franchise Prince of Persia held a pretty dense weight. It was the renowned franchise of action video games, could say that nothing competes it in the pure hack and slash world. And Prince of Persia had also inspired the following action games, transformed the whole action genre. Back then, if you ask some game enthusiasts for Prince of Persia, they definitely know the black-haired prince who slashes his way out of all kinds of predicaments. And the famous wall-running was basically every teen boy’s dream move.

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The Linear Design in Dead Space Series

The next Dead Space, has to abandon this design.

A lot of games back in the days have linear design, that’s the thing makes them bad. The problem with a linear designed game, is that players don’t have choices to make other than following what has already been set by the developers.

One particular notorious thing for linear designed and without a consistent plot games is, the Routing Missions.

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