Why Red Dead Redemption Is Great

So there is this Stranger mission in Red Dead Redemption.

You encounter a woman crying in a church outside of Blackwater. As a noble outlaw, you customarily go forth and ask her well-being.

The woman is pregnant with a rather big belly, seems like a baby for 6 or 7  months now. As a hero of the wild west, or you claim yourself to be, none other than killing innocents or criminals, you are concerned with this woman’s problems. ...READ MORE

True to Its Root, an Ambitious Attempt and Success – Dragon Age Inquisition Review

Dragon Age, when you hear it, what do you think of?

Is it the age of dragons? Some fantasy world? Or, you may know, and know very well–one of Bioware’s main franchises Dragon Age.

It’s a little bit strange for me actually to ponder around the game after I have read what had happened to the development. After 3 years of the game release, I have finally concluded the game, it’s a bit bittersweet to be frank. ...READ MORE

The Evil Genius of Dead Space Design

Everyone knows Dead Space, and I think the recent bad news has raised the franchise’s attention more than ever.

Which reminds me of some really really shining points from the game. How Visceral developed this space horror survival is really a talented process.

First maybe we can simply start from the whole theme of Dead Space.

If you look at any other 3A survival horror games out there, you won’t find many “space” related. Most of the time, to produce an unnerving, nerve-tingling atmosphere, you will need the collaboration of both sound and visuals. Sound, is indeed a big part while dealing with thrills, horror emotions. ...READ MORE

Gone Visceral Gone

Visceral Games

1 week ago, EA shut down one of my favorite studios–Visceral Games. The studio behind many quality titles–Dead Space series, Battlefield Hardline, Army of Two, Dante’s Inferno.

I really really have been always expecting a Dead Space 4. And to my research, that is going to happen, just not in a schedule. Until I heard from this bad news.

The shutdown of Visceral meaning DS is unlikely to ever get a sequel anymore. Although IP still belongs to EA, but we are very dubious on the matter. EA recent years trend is producing many massive multiplayer 3A titles, with micro-transactions ingrained. ...READ MORE

There Are Two Things You Shouldn’t Touch EA and EA – Mass Effect: Andromeda Review

There are two things you shouldn’t touch, EA and EA.

Firstly, I never buy an Early Access game. Secondly, I will never buy an Electronic Arts game anymore.

Mass Effect Andromeda

MEA1 MEA2

After 5 hours of gameplay, I completely quit Andromeda. This, is the sequel to the once revered RPG franchise Mass Effect.

The quality is an utter disgrace to Mass Effect series. This, is an unfinished project that is hurried to the market. ...READ MORE

The Evil Within and Without – The Evil Within Review

This one is one of my frequent quit-and-continue playing games. I don’t know how many times I have started over and dropped it midway.

As the father of Resident Evil series, Shinji Mikami did a great job on “corridor horror”. Utilizing every bit of discomfort in shadowy and narrow spaces to pull players into the dreadful ill mind of mad psychiatrist Ruvik.

Do you feel the crawls onto your back of head? The crawls onto your brains? That’s the point. ...READ MORE

What Should Be the Standard of a Game? Game Design Theory

Steam LibI’m bored, staring at my Steam library–271 games, big titles, small games, combined together.

Which makes me start to think, what is the standard of a game? We always love to label each one of the games on market, writing reviews, rating up etc. Sometimes, the reputation of a game becomes somehow a standard to determine whether a game is good or bad.

However, the current gaming market is extremely diversified, which leaves many gaming standards inapplicable onto other genres. ...READ MORE